It can function both as a standalone tool, but in this form it is aimed at more advanced individuals, as well as a graphic plugin for Autodesk Maya or The Foundry’s Katana. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in production.RenderMan is a complex piece of software developed by the Pixar Animation Studios which enables users to generate 2D images out of 3D scene descriptions. Updated to Arnold 7.1.4.0 and MtoA 5.2.2.0.Ĭlumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. Updated Clumping to avoid artifacts introduced in volume preservation.Īdded Attach Input Curves parameter to the Convert node which will attach static curves to a moving input mesh (with a Texture Reference object). Switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales. Made sure that the correct transform falloff is applied when moving strand end points while editing components. The Redshift extension will now pass the Yeti nodes world transformation to the rendering engine. Resolved a bug that was causing Yeti to crash when exporting/rendering with multiple samples. Improvements to feather texture projection mapping. You can also change the density of the graph by adjusting the Node Density parameter.ĭependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 You can adjust the amount of information that is outputted during evaluation, as well as the location of icons on the node. Yeti for Maya is a highly flexible tool, capable of generating hair and fur, instanced feathers, and other procedural options. You can also force the mesh to evaluate as a subdivision surface. You can also control the overall width of the fur by adjusting the Yeti Scatter parameter. This attribute enables you to increase the overall length of the fur at the render time. When you connect a Node to a mesh, you can also add the Yeti Subdivision attribute. You can also use Nurbs Curves as guides in the Yeti graph. You can also set the maximum pixel length for the tesselation of the hair. In addition, the Node can display the Yeti Subdivision Surface and toggle the display. This is especially useful when you need to evaluate larger assets. The Yeti node can also read a cache file and override geometry stored in the file. You can then add them to your character's hair or strands. The Sculpting tool will generate strands that can be adjusted. You can also randomize strands by using the Scatter tool. The interface offers a detailed set of resources, including procedural charts, a procedural chart editor, and expert pruning and trimming tools. The interface of Yeti for Maya is made using professional techniques and resources. If your license is not installed, it is not recommended to use the Node. However, you must ensure that your license is installed properly. You can also write the cache file to disk. You can also hide the Yeti Node, and turn feedback on and off. In the Node editor, you can set the display parameters for the Yeti Subdivision Surface. The Yeti node is also configured to avoid cache-based race conditions. In addition, the Yeti parameter controls the node's cache, allowing users to adjust the maximum memory it can consume during graph evaluation. Therefore, the full output should be checked before saving or displaying the results. This is because the Yeti node stores pre-baked previews of the fur result in a cache file. Nevertheless, some features are not suitable for older versions. It supports the latest Maya releases, including Maya 2023. It is hosted on a high-speed, dedicated server. It also includes a range of tools for creating instanced feathers and hair. The feather generator integrates into the Yeti graph, allowing for non-destructive work. The tool provides users with several user-friendly tools and features, including a node-based graph editor and a feather generator. In addition to its native capabilities, Yeti can also interact with third-party rendering engines such as V-ray and Renderman. The result is a seamless, artist-friendly workflow. It allows you to procedurally generate options in Autodesk Maya, with leading real-time engines, such as Renderman and Arnold. Designed to provide a fast and efficient workflow, Peregrine Labs Yeti for Maya is a suite of powerful Node-based tools that integrates with most pipelines.
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