![]() To get these actions into the film, I needed to either animate them myself or have them motion-captured. In PRAZINBURK RIDGE I’ve got characters doing a lot of putting gas masks on, taking them off, picking up heavy objects, etc. However, while it’s ludicrously easy to drop Mixamo characters into Unreal, then drop animations in for each character, you’ll hit a stumbling block as soon as you need a character to do something Mixamo doesn’t provide. Finally I used “Steve”, Mixamo’s pre-made WW2 soldier, as a catch-all peripheral character. The side-characters are Mr Preedy and Private Kaur, both made in Fuse too. I would change the textures later so he could pass for a WW1 “Tommy”. I gave him the American camo outfit as it at least looked like an Army uniform. I used the Brute character from Fuse as Duggy, who is something of a strongman character. On the plus side, the characters and animations downloaded from the site drop neatly into Unreal and the process is smooth from there. Nor can you store a library of custom Fuse characters on the Mixamo site, like you could. ![]() So there’s really only a dozen characters in there that you can re-dress from their limited supply of clothing options. The sliders are still there, they just don’t do anything. So you can use it to create a character, and send that character to the Mixamo website to have animations applied to it, but you can’t control individual physical features like you used to be able to. ![]() The Adobe version of Fuse is still in “beta” but certainly seems to have been abandoned and stripped of its features. Mixamo as a whole isn’t a patch on its old self, though. It also has a dedicated character creation software called Fuse, now part of the Adobe suite. For the uninitiated, Mixamo is a library of characters and animations that can be freely used in games and such. For the characters, I decided to go with Mixamo, from prior positive experience. ![]()
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